Posts Tagged ‘interactive’

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MEDICAL SIMULATION by Jim Johnston

April 23, 2013

Medical Simulation is Jim Johnston’s recent work shot at The Bristol Medical Simulation Centre, a training facility in West England. This center provides medical students and clinicians the opportunity to rehearse and perfect procedures on Human Patient Simulators (HPS’s)—fullscale and fully interactive human body simulators—in efforts to improve competency and reduce the 1-5% of accidental deaths that occur in hospitals due to human error.

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The Universal Tea Machine

August 30, 2012

“Universal Tea Machine” is a gargantuan cross between a tea-making device, a primitive computer and a pinball machine. As tall as a giraffe, as long as a double-decker bus and as colourful as a fun fair, the UTM is a playful new way to engage with London’s rich and vibrant history.

The UTM is a computer that relies on teamwork and calculation to produce the perfect cup of tea. By pulling a sequence of handles, you release a series of balls from their caddies at the top of the UTM. Through a simple set of commands, engaging the binary calculation of an adding machine, you then instruct the making of your ideal cuppa.

Silly and serious, interactive and spectacular, modern and historic, calculating and fantastical, the UTM encourages kids of all ages – from 1 to 100 – to engage with London’s dynamic history of trade, calculation and tea-drinking.

Text and Images via The Bartlett School of Architecture

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BOTANICUS INTERACTICUS: Interactive Plant Technology

August 19, 2012

As Disney Research explains: “This instrumentation of living plants is simple, non-invasive, and does not damage the plants: it requires only a single wire placed anywhere in the plant soil. Botanicus Interacticus allows for rich and expressive interaction with plants. It allows to use such gestures as sliding fingers on the stem of the orchid, detecting touch and grasp location, tracking proximity between human and a plant, and estimating the amount of touch contact, among others.

In Botanicus Interacticus we also deconstruct the electrical properties of plants and replicate them using standard electrical components. This allows the design of a broad variety of biologically inspired artificial plants that behave nearly the same as their biological counterparts. From the point of view of our technology there is no difference between real and artificial.

Botanicus Interacticus technology can be used to design highly interactive responsive environments based on plants, developing new forms of organic, living interaction devices as well as creating organic ambient and pervasive interfaces.”

Text and Image via Disney Research

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Gocen: A Handwritten Notation Interface for Musical Performance and Learning Music

August 19, 2012

Since the 1960s, Optical Music Recognition (OMR) has become a mature technology. But there have been only a few studies of hand-written notation and interactive systems for OMR. This project combines notation with performance to make music more intuitive easier to learn.

With Gocen’s unique, intuitive interaction, users can enjoy writing musical notation and playing instruments at the same time. They can make sounds by passing the green bar on the computer display through simplified notes while pressing the “manual play” button. The system detects the size of the musical notation and interprets it as the control note velocity. While playing a note, users can change the pitch of the note by moving the device vertically to simulate a vibrato. They can change instruments by selecting text that designates instrument names: pf(piano), bs(bass), gt(guitar), dr(drums), etc. Users can also record audio events in a timeline by pressing the “recording” button. Each recorded note is set in the quantized timeline.

Text via Siggraph

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Interactive 360° Panorama of Curiosity’s Landing Site on Mars

August 14, 2012

A high-resolution interactive 360 panorama of Curiosity’s landing site stitched by EDS Systems. See it HERE

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I’m wired, therefore I exist

July 31, 2012

Today if you are not often wired, you do not exist. Like radio and television in other times, the internet has become not only an indispensable tool but also a vital component of our life. It has become so useful, significant, and meaningful for variety of administrative, cultural, and political reasons that a life without it seems unimaginable in the twenty-first century. But the ownership of this interactive life is troubled: when you start seeing interesting advertising on your Gmail banner, personalised ads aimed just at you, your existence has begun to belong to others.

At last count, there are now 2,267,233,742 users of the internet, that is, 32.7 per cent of the world population. While these numbers refer primarily to North America, Asia, and Europe, in Africa, Latin America, and the Middle East its use is growing rapidly. However, there is a big difference between being online and being wired. This is not a simple semantic difference, but rather an existential distinction that determines our roles, tasks, and possibilities in the world today. Without suggesting a return to twentieth century existentialism (which arose as a reaction against scientific systems threatening humans beings uniqueness) philosophy must stress the vital danger that being wired can pose for our lives.

Excerpt of an article written by Santiago Zabala, New Statesman. Continue HERE

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0,1: Turn the light off by blinking.

July 31, 2012

An interactive installation based on Arduino.

The lights in the gallery are temporarily turned off whenever the person wearing the glasses blinks.

It all happens so fast that the person wearing the glasses does not even notice the change.

Via Michal Kohút